![]() ![]() ![]() Honorable mentions: Captain Commando, Tenchi wo Kurau II, Battle Circuit. Their most accomplished title in the audiovisual department, no juggles but rewarding OTG combo system, lots of abilities to get from mech parts, fast pacing, unforgiving difficulty more focused on pattern dodging than other games in the genre. The best physics and combo system in the genre IMO, great character variety and good challenge.Īrmored Warriors: Capcom's toughest game. Superb graphics, relentless pacing with high damage, speed and lots of enemies on screen. All the characters are powerful, unique and viable, it's fun to play with friends, lots of abusable fun stuff to do. ![]() A middle ground between the complex combo systems of newer games and the more methodic pacing of games like Final Fight.ĭungeons and Dragons: very complex in general, with all the character variety, items, combo system, branching paths, secrets, etc. The Punisher: Great weapon system, lots of abilities and mobility. it's a very rich type of game when done right. Each new group of enemies is a different situation that requires a different approach based on distance, positioning, attack recovery, crowd control / management, etc. By the way, I don't know why so many people say the genre is repetitive. Older ones like Street's of Rage due to low amount of enemies on screen (the main point of the genre being dealing with groups of enemies), DC and GH for being stretched out, sloppily designed, easy and dumbed down with jRPG elements, among other issues. Console games are generally signficantly inferior (I haven't tried DDA enough, otherwise I would not have to add the "generally" bit, ha). ![]()
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